T-S20NEW-003-009

It is now possible to add audio effects to audio clips using the new Effect Stack view. This can help create dynamism and depth in your sound.

The following effects can be added and managed in the Effects Stack view:

Filter Description
Gain

The gain value is the volume gain applied to the audio and will raise the volume when above 0dB, and lower the volume otherwise. This effect is always at the top of the Effects Stack and is applied before the other effects. This effect can also be applied by right-clicking the clip in the Timeline.

Balance

The balance is a volume effect that applies independent volume to the left or right channels.

Left Volume: Volume being applied to the left channel.

Right Volume: Volume being applied to the right channel.

Delay

Applies a delay to the audio which is similar to an echo - as if the audio is being echoed across a large chasm.

Mix: The percentage of mixture between the effect and original source audio. 100% will play only the effect, whereas 0% will play only the source audio.

Delay: The delay between the original source audio, and the echo bounce back. This value dictates how long until the audio plays again after the original source has played - I.e: How long until the first echo bounces back.

Decay: How long until the echoing source can no longer be heard. This value defines the length of the echo in the space.

High Pass Filter

When a frequency in the High Pass filter is provided, only the frequencies above that value will be audible, all other frequencies will be muted. A High Pass filter will cut out all the bass of the audio clip.

Frequency Cutoff: Frequencies above this value will be allowed to pass.

Minimum = 0hz (everything passes),

Maximum = 22050hz (playback frequency, nothing passes).

Low Pass Filter

The Low Pass filter only allows the values below the cutoff frequency to pass and be audible. All high frequencies will be muted.

Frequency Cutoff: Frequencies below this value will be allowed to pass.

Minimum = 0hz (nothing passes),

Maximum = 22050hz (everything passes).

Pitch Shift

Used to raise or lower the pitch of an audio clip. This effect is used to manipulate the audio’s pitch without affecting the speed at which it plays.

Pitch: A pitch value of 0 will result in no audible change to the audio clip. +1 octave will be a higher pitch (twice the original frequency), and -1 octave will be a lower pitch (half the original frequency).

Reverb

The Reverb effect applies a short delay to the sound effect that is used to replicate the reverberation of audio within an enclosed space.

Mix: The percentage mix between the effect and original source audio. 100% will play only the effect, whereas 0% will play only the source audio.

Decay: A higher decay time will result in a more sustained reverberation. A lower decay time will result in a sharper reverberation.

Absorb: A lower absorb value will allow the audio to last longer, whereas a high absorb value will muffle the reverberation faster. A value of 100% will result in no reverberation.

Use Frequency Filter: When this option is checked, the High Pass/Low Pass filter will affect the audio frequencies by their selected values.

Low Pass Filter: When the frequency filter is enabled, this value defines what frequencies will pass on each reverberation.

High Pass Filter: When the frequency filter is enabled, this value defines what frequencies will pass on each reverberation.

Volume

The volume effect simply controls the volume of your audio, but can be used in the stack inline with other effects.

Volume: The volume being used to affect the overall volume of the audio: -96dB to +6dB