- Modules
- Animation Principles
- Activity 3: Animating the Playground (Optional)
Activity 3: Animating the Playground (Optional)
T-PRIN-004-014
Now that you've animated a swinging pendulum from scratch, how about taking it to the next level? Take the knowledge and skills you gained in the previous exercise and apply it to something else you know. What does it remind you of? How about a kid on a swing?
Using Harmony, try animating a child on a swing.
- Use the Pendulum scene you created.
- Add a new layer and call it: Swing.
- Disable the PendulumAnimation layer and use the Path layer to guide your animation.
- Instead of a pendulum, draw a boy or a girl on a swing.
Remember these key concepts!
- Path of action
- Key pose
- Ease-in
- Ease-out
- Keep proportions
Time Estimated 5 mins
Difficulty Level Beginner
Topics List
- Introduction to Animation Principles
- Squash and Stretch Principle
- Timing Principle
- Anticipation Principle
- Straight Ahead and Pose-to-Pose Principle
- Follow Through Principle
- Arcs of Rotation Principle
- Slow-in and Slow-out Principle
- Secondary Action Principle
- Exaggeration Principle
- Solidity Principle
- Activity 1: Experimenting with Space and Time
- Activity 2: Drawing a Pendulum
- Activity 3: Animating the Playground (Optional)
- Activity 4: Observation and Timing
- Activity 5: Drawing a Bouncing Basket Ball and Bowling Ball
- Activity 6: Animating a Bouncing Ball with a Tail