- Modules
- Deformations
- Activity 2: Adding a Bone Deformation
Activity 2: Adding a Bone Deformation
T-RIG2-006-002
In this topic, you will learn to set up a bone deformation. For this we will use the shoe_F and shoe_B drawing layer.
Objective
Create a bone deformation chain on each foot in both views.
Author
- Genevieve Demers
- Animation Specialist
- toonboom.com
Time Estimated 15 mins
Difficulty Level Advanced
Topics List
- Activity 1: Adding a Curve Deformation
- Activity 2: Adding a Bone Deformation
- Activity 3: Adding a Kinematic Output Node
- Activity 4: Adding an Envelope Deformer