- Modules
- Head Turn Animation
- Activity 1: Show and Hide Peg Groups by Scaling
Activity 1: Show and Hide Peg Groups by Scaling
T-ANIMCO2-001-002
In this topic, you will learn a trick about creating the illusion of a head turn by scaling up and down three angles of a character's head. Scaling the angle groups down to zero will act as a dynamic enabling and disabling of one of the heads.
Material
To complete this topic, you will need the following from the sample material you downloaded:
- MO-ANIMCO2-001/01_Coordinates.tpl
- MO-ANIMCO2-001/02_Coordinates.tpl
- MO-ANIMCO2-001/03_Coordinates.tpl
How to Show and Hide Heads
- Using the provided sample material, on frame 1, find the master peg for the quarter-front head and front head. Create a keyframe and change both the X and Y scale values to 0.
- On frame 2, find the master peg for the profile head and front head. Create a keyframe and change both the X and Y scale values to 0. Change the quarter-front head X and Y scale values to 1.
- On frame 3, find the master peg for the profile head and quarter-front head. Create a keyframe and change both the X and Y scale values to 0. Change the front head X and Y scale values to 1.
- Stacey Eberschlag
- Senior Solutions Specialist
- toonboom.com
Author
Time Estimated 10 mins
Difficulty Level Intermediate
Topics List
- Coordinate Toolbar
- Activity 1: Show and Hide Peg Groups by Scaling
- Activity 2: Animating a Basic Head Turn
- Activity 3: Setting Scale Keyframes
- Activity 4: Setting Eases on a Head Turn
- Activity 5: Setting Keyframes on 2s
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