- Modules
- Setting Up the Core Rig
- Activity 3: Setting Pivots on Hierarchy
Activity 3: Setting Pivots on Hierarchy
T-RIG2-003-003
In this topic, you will learn how to set the pivot of pegs that join multiple elements connected to it.
Objective
At the end of this exercise all of your pivot points should be positioned, whether they are positioned as permanent pivot or drawing cell pivots being fed to your pegs.
Author
- Genevieve Demers
- Animation Specialist
- toonboom.com
Time Estimated 15 mins
Difficulty Level Advanced
Topics List
- Activity 1: Building the Hierarchy
- Activity 2: Positioning Pieces in Z Depth
- Activity 3: Setting Pivots on Hierarchy
- Activity 4: Creating an Advanced Autopatch System
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