- Modules
- Walk Cycle Animation
- Activity 3: Creating High Positions
Activity 3: Creating High Positions
T-ANIMCO-007-003
In this topic, you will learn to set the high points in your walk-cycle animation. These corresponds to the moment where the leg touching the ground is fully extended as the other leg passes by the mid-point.
Material
To complete this topic, you will need the following from the sample material you downloaded:
- MO-ANIMCO-007/07-02-walk-rig-midstride-keys.tpl
- MO-ANIMCO-007/07-03-walk-rig-high-position.tpl
Authors
- Stacey Eberschlag
- Christopher Diaz
- chrisdiazart.com
Time Estimated 10 mins
Difficulty Level Beginner