Activity 3: Creating High Positions

T-ANIMCO-007-003

In this topic, you will learn to set the high points in your walk-cycle animation. These corresponds to the moment where the leg touching the ground is fully extended as the other leg passes by the mid-point.

Material

To complete this topic, you will need the following from the sample material you downloaded:

  • MO-ANIMCO-007/07-02-walk-rig-midstride-keys.tpl
  • MO-ANIMCO-007/07-03-walk-rig-high-position.tpl

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