- Modules
- Camera Moves and Rack Focus
- Focus Node
Focus Node
T-COMP2-011-006
Use the Focus effect to set up depth-of-field effects for your scene. The Focus node is used to determine how much blur will be applied to images, based on their distance from the focal point.
The focal point can be the zero value of your scene or you can link the Focus node to another node, such as a drawing or peg layer, to retrieve the focal point from the node's Z-axis position.
Author
- Marc Fortin
- Senior Solutions Specialist
- toonboom.com
Refer to the following example to connect this effect:
Use the Focus editor to determine how the focus will change as objects move farther from the focal point.
In the Side view window, you can see how the blur values change based on their distance from the focal point. Select the Focus node in the Node view, make sure you are using the Transform tool, then right-click on the Side view window and select Control from the pop-up menu.
If you edited the function curve and adjusted the velocity, you can also adjust the Bezier handles in the Side view.
Properties
Parameter | Description |
Name | Allows you to enter a name for the node. |
Mirror | Select this option to also blur images in front of the focal point. |
Mirror Front/Back Ratio | When the Mirror option is selected, this ratio is applied to the calculation of the blur on images in front of the focal point. The default ratio of 1:2 produces realistic results. Experiment with different values to create customized effects. |
Radius | Controls the amount of blur applied to an element based on its distance from the focal point. Click on the Edit Curve button to change these values by adjusting the function curve. |
Quality | Controls the quality of the blur. A higher quality will achieve better results but will be slower to render. |
Time Estimated 5 mins
Difficulty Level Intermediate
Topics List
- Adding Camera Peg and Layer Parameters
- Disabling the Default Separate Position for Pegs Preference
- Creating a Camera Move with Eases
- Adding Control Points
- Separating Layers to Create a Multiplane
- Focus Node
- Focus Multiplier Node
- Animating a Blur to Create a Rack Focus Effect
- Animating a Rack Focus on a Multiplane
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