- Modules
- Deformation Rigging
- About Bone Deformation
About Bone Deformation
T-RIG-007-002
The Bone deformation allows you to create a skeleton structure in which the parent bone moves the child bone. The Bone deformation is useful when animating the extremities of a character, such as the arms or legs, adding fluidity and a natural feel to the animation. It can be manipulated to rotate a limb at an articulation joint and to shorten or elongate the extremities of a limb. It's also quite handy for bending the torso.
NOTE: If you are creating a rig to be used in a game, use the Game Bone deformation.
Time Estimated 5 mins
Difficulty Level Intermediate
Topics List
- About Deformation
- About Bone Deformation
- About Game Bone Deformation
- About Curve Deformation
- About Envelope Deformation
- Activity 1: Adding Bone Deformations
- Activity 2: Adding Curve Deformations
- Activity 3: Adding Envelope Deformations
- Deformation Toolbar
- Activity 4: Adding Alternate Deformation Chains
- Activity 5: Adding Kinematic Output Nodes
Support
Help and FAQ
Toon Boom Forum
Contact us