- Modules
- Rigging the Front View of Rotating Character
- Activity 4: Adding Envelope Deformers to the Body
Activity 4: Adding Envelope Deformers to the Body
T-RIG3-003-004
In this topic, you will learn how to set deformations on the body pieces, which pieces to add them to, and balance the number of points to set on them.
Material
To complete this topic, you will need the following from the sample material you downloaded:
- MO-RIG3-003/05_static_transform
- MO-RIG3-003/06_deformation
Author
- Genevieve Demers
- Animation Specialist
- toonboom.com
Time Estimated 1 hour
Difficulty Level Advanced
Topics List
- Activity 1: Creating the Peg Hierarchy
- Activity 2: Adding Pivot Points to the Pegs
- Activity 3: Using the Static Transform Node
- Activity 4: Adding Envelope Deformers to the Body
- Activity 5: Adding Envelope Deformers to the Head
- Activity 6: Using the Colour-Selector Node to Create Masks
- Activity 7: Creating Articulation Merge Systems on a Rotating Rig
- Activity 8: Adding Inverted Cutters
- Activity 9: Adding a Line Colour Reveal System
- Activity 10: Finalizing the Node View
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