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- Deformation Rigging
- About Curve Deformation
About Curve Deformation
T-RIG-007-004
The Curve deformation allows you to deform an image using Bezier handles. For example, when editing curves, you can deform a straight line into an arc or a zigzag. Curve deformations are mostly used to animate elements that don't have joints, such as hair or facial features. However, in some cases they can be used to animate limbs to create a specific animation style, similar to the early rubber hose style of animation with typically simple, flowing curves without articulation (no hinged wrists or elbows).
Time Estimated 5 mins
Difficulty Level Intermediate
Topics List
- About Deformation
- About Bone Deformation
- About Game Bone Deformation
- About Curve Deformation
- About Envelope Deformation
- Activity 1: Adding Bone Deformations
- Activity 2: Adding Curve Deformations
- Activity 3: Adding Envelope Deformations
- Deformation Toolbar
- Activity 4: Adding Alternate Deformation Chains
- Activity 5: Adding Kinematic Output Nodes
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