- Modules
- Master Controllers
- Connecting Master Controller Widgets to Nodes
Connecting Master Controller Widgets to Nodes
T-HSCP-002-009
Like the Script node, the input and output ports of a Master Controller node are fully customizable. To customize the ports of a Master Controller node, open its Layer Properties and select the Specifications tab. In the following example, this specifications sheet will add one Peg (green) input port, one Image (blue) input port and one Image (blue) output port to the Master Controller node:
<specs>
<ports>
<in type="PEG"/>
<in type="IMAGE"/>
<out type="IMAGE"/>
</ports>
<attributes>
</attributes>
</specs>
To apply the change in the configuration of the input ports, you must save, close and reopen the scene.
If the main (first, rightmost) input port of the Master Controller node is a Peg input port, you can connect a peg node to it to affect the visible position of the widget in the Camera view. You can add more input ports and use them to detect where the Master Controller is relative to the remainder of the node network.
Time Estimated 25 mins
Difficulty Level Advanced
Topics List
- Introduction to Master Controllers
- Creating a Master Controller
- Creating Master Controller Widgets
- Setting the Properties of a Master Controller Widget
- Updating an Element's Attribute when Manipulating a Master Controller Widget
- Linking Attributes Between Master Controller Widgets
- Updating the Attributes of a Master Controller Widget
- Connecting Master Controller Widgets to Nodes
- Applying the Coordinates of a Master Controller Widget to Nodes
- Applying the Coordinates of a Master Controller Widget to Deformers
- Controlling Nodes Connected to a Master Controller
- Referring to the Master Controller Node
- Master Controllers Examples
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