- Modules
- Rigging the Front View of Rotating Character
- Activity 1: Creating the Peg Hierarchy
Activity 1: Creating the Peg Hierarchy
T-RIG3-003-001
In this topic, you will learn how to create hierarchies and parent the various layers in your rig using peg nodes. You will see how to parent the limbs, facial features and body as well as learn about the relationship between parenting and animation.
Material
To complete this topic, you will need the following from the sample material you downloaded:
- MO-RIG3-003/02_breakdown_pieces
- MO-RIG3-003/03_hierarchy
Author
- Genevieve Demers
- Animation Specialist
- toonboom.com
Time Estimated 45 mins
Difficulty Level Advanced
Topics List
- Activity 1: Creating the Peg Hierarchy
- Activity 2: Adding Pivot Points to the Pegs
- Activity 3: Using the Static Transform Node
- Activity 4: Adding Envelope Deformers to the Body
- Activity 5: Adding Envelope Deformers to the Head
- Activity 6: Using the Colour-Selector Node to Create Masks
- Activity 7: Creating Articulation Merge Systems on a Rotating Rig
- Activity 8: Adding Inverted Cutters
- Activity 9: Adding a Line Colour Reveal System
- Activity 10: Finalizing the Node View
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