- Modules
- Rigging the Front View of Rotating Character
- Activity 2: Adding Pivot Points to the Pegs
Activity 2: Adding Pivot Points to the Pegs
T-RIG3-003-002
In this topic, you will learn how to set markers for your pivots as well as how to position the peg pivots for your pieces.
Material
To complete this topic, you will need the following from the sample material you downloaded:
- MO-RIG3-003/03_hierarchy
- MO-RIG3-003/04_hierarchy_pivots
Author
- Genevieve Demers
- Animation Specialist
- toonboom.com
Time Estimated 20 mins
Difficulty Level Advanced
Topics List
- Activity 1: Creating the Peg Hierarchy
- Activity 2: Adding Pivot Points to the Pegs
- Activity 3: Using the Static Transform Node
- Activity 4: Adding Envelope Deformers to the Body
- Activity 5: Adding Envelope Deformers to the Head
- Activity 6: Using the Colour-Selector Node to Create Masks
- Activity 7: Creating Articulation Merge Systems on a Rotating Rig
- Activity 8: Adding Inverted Cutters
- Activity 9: Adding a Line Colour Reveal System
- Activity 10: Finalizing the Node View
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