- Modules
- Rigging the Front View of Rotating Character
- Activity 3: Using the Static Transform Node
Activity 3: Using the Static Transform Node
T-RIG3-003-003
In this topic, you will learn about using the Static Transform node to bake a resting position value on a cloned and flipped piece such as the hand.
Material
To complete this topic, you will need the following from the sample material you downloaded:
- MO-RIG3-003/04_hierarchy_pivots
- MO-RIG3-003/05_static_transform
Author
- Genevieve Demers
- Animation Specialist
- toonboom.com
Time Estimated 20 mins
Difficulty Level Advanced
Topics List
- Activity 1: Creating the Peg Hierarchy
- Activity 2: Adding Pivot Points to the Pegs
- Activity 3: Using the Static Transform Node
- Activity 4: Adding Envelope Deformers to the Body
- Activity 5: Adding Envelope Deformers to the Head
- Activity 6: Using the Colour-Selector Node to Create Masks
- Activity 7: Creating Articulation Merge Systems on a Rotating Rig
- Activity 8: Adding Inverted Cutters
- Activity 9: Adding a Line Colour Reveal System
- Activity 10: Finalizing the Node View
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