- Modules
- Four-Legged Walk-Cycle Animation
- Rough versus Clean
Rough versus Clean
T-EXC-002-006
When drawing for animation, it can sometimes be overwhelming if you start drawing all of the small details right away. It's often recommended to start with a very rough sketch, only with the volumes of the figure, as shown in the example of the panther above. Always start with the basic shapes and volumes when animating. Once the shapes seem to move correctly, it's much easier to work the details around it because you will have established a good foundation.
For the following exercises, it's recommended that you start working roughly and then test as you go. If one of your drawings does not work in the animation, it will be a lot less painful to delete it and start over than it would if you had spent hours cleaning it up first.
Time Estimated 5 mins
Difficulty Level Beginner
Topics List
- Understanding How Four-legged Animals Move
- Anatomy of a Four-legged Walk Cycle
- Photo and Video References
- Four-legged Walk Basics
- Analyzing Four-legged Walk Animations
- Rough versus Clean
- Activity 1: Observation
- Activity 2: Drawing the Key Poses
- Activity 3: Adjusting the Paws for a Pan Background
- Activity 4: Creating In-betweens
- Activity 5: Cleaning and Painting Your Animation
- Activity 6: Creating a Background
- Activity 7: Setting the Animation on a Peg
- Activity 8: Animating a Bear and Dog (Optional)
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