Creating a Rough Animation

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The first step to create paperless animation is the rough construction, which is the skeleton of your animation. You would usually start by animating the most important part of a character's action. For example, to animate a walk cycle, you will start with the torso motion and the legs. Secondary animation such as the head, arms and clothes can be added afterward.

For a satisfactory animation, start by animating the main action with quick, rough sketches, then add the details when you're satisfied with the movement. If you start animating all the details right away, you will lose a lot of time if you have to make corrections, and your animation is likely to look rigid.

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