Camera View Modes
T-COMP2-002-002B
In this topic, you will learn about the different display modes available in the Camera view. The Camera view allows you to see a quick OpenGL display, Matte display, and final render display.
Material
To complete this topic, you will need the following from the sample material you downloaded:
- MO-COMP2-002/Compositing_Mattes_B
Author
- Marc Fortin
- Senior Solutions Specialist
- toonboom.com
Time Estimated 10 mins
Difficulty Level Intermediate
Topics List
- Understanding Mattes and the Cutter Node
- Cutter Node
- Nodes With a Visible Matte Port
- Using Integrated Matte Ports
- Camera View Modes
- Drawn Mattes
- Gradient Node Mattes
- Turbulence Mattes
- Colour Override and Colour Selector Mattes
- About the Animated Matte Generator
- Adding an Animated Matte Generator Node
- About Matte Creation and Animation with the Animated Matte Generator
- Displaying Animated Matte Generator Controls
- Adding Points to an Animated Matte Generator
- Animating the Contour of an Animated Matte Generator Contour
- About the Outer and Inner Contours of the Animated Matte Generator
- Separating the Outer and Inner Contours of an Animated Matte Generator
- Animating Interpolated Contours with the Animated Matte Generator
- Creating a Feathered Effect with the Animated Matte Generator
- Connecting a Snapping Source Drawing to an Animated Matte Generator
- Making Matte Contours Snap to a Drawing
- Using Animated Mattes
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