- Modules
- Creating a Rig Template
- Activity 5: Adding Pegs
Activity 5: Adding Pegs
T-RIG-001-010
In this topic, you will learn to add pegs and build the hierarchy of you blank rig template.
The Peg nodes control the transformation of elements (position, scale, skewing and rotation) over time. The green ports at the top and bottom of the node indicate that it accepts transformation information which can be passed on (inputs and outputs transformation information).
One peg can be used to control many different nodes or one node can accept more than one peg. In a situation like the latter, one peg might be used to modify the rotation, while the other is used to modify the position of the effect and then animated differently over time.
- Stacey Eberschlag
- Senior Solutions Specialist
- toonboom.com
Author
Time Estimated 10 mins
Difficulty Level Intermediate
Topics List
- About Rig Types
- About Simple Rigs
- About Drawing Hierarchy Rigs
- About Peg Hierarchy Rigs
- Activity 1: Setting Preferences
- About Character Breakdown
- Activity 2: Adding Drawing Layers
- Activity 3: Naming Drawing Layers
- Node View
- Node Library View
- Adding Nodes
- Activity 4: Adding Composite Nodes
- Activity 5: Adding Pegs
- Activity 6: Grouping and Templating