- Modules
- 3D Storyboard
- Adding 3D Objects
Adding 3D Objects
T-SBADV-011-006
Once you have a 3D object in your library, you can insert it to your panels by dragging and dropping it from the Library view to the Stage or Camera view. Once a 3D object is in a panel, it is considered one of your panel's layers. You can move, rotate and resize your object, you can animate it and you can also hide, display and separate the various sub-objects of the 3D object.
How to insert a 3D object into a panel
- In the Thumbnails or Timeline view, select the panel to which you want to add a 3D object.
- In the Library view, select the 3D Models library.
- In the list of 3D models, select the model you wish to add to the current panel. If you have not imported your 3D object to the 3D models library yet.
- Drag and drop the 3D model from the Library view to the Stage or Camera view:
- To insert it between two specific layers, drop it between those layers in the Layer panel of the Stage or Camera view.
- If you want to insert it over all the other layers, you can drop it directly in the Stage or Camera view.
If your scene was in 2D mode, you will be presented with the following dialog box:
- Click on Use 3D Model. This will convert your scene to 3D so that the 3D model can be inserted in it.
The 3D model is inserted into your panel, in its original size, in the centre of the stage. A layer for the 3D model is added to the layer list.
- To modify the position, size and angle of the 3D model, use the Layer Transform tool.
Time Estimated 5 mins
Difficulty Level Intermediate
Topics List
- About 3D Objects
- Determining the Scale Factor
- About Pre-scaling 3D Objects
- Importing 3D Objects
- Replacing 3D Objects
- Adding 3D Objects
- Activity: Importing a 3D Model
- Displaying 3D Objects
- Positioning, Rotating and Scaling 3D Objects
- About 2D and 3D Object Interaction
- Creating 2D Layers on Surface of 3D Objects
- Activity: Positioning a 3D Object in a Panel and Draw on the Surface
- Maintaining the Size of Elements
- Positioning 3D Nodes
- Resetting a 3D Object's Position
- Snapping to Surface or Ground
- Activity: Separating 3D Subnodes on Different Layers